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Matt Dalluhn
Illustration - Art Direction
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mattdalluhn@gmail.com
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Copyright 2007-2015

This page is a WIP as of early 2018

At Babeltime Inc. I have been lucky enough to lead a team of talented artists for 2 years on our game "Realm Defense." I have managed production of 5 worlds, over 200 levels, 100+ animated characters, UI, and marketing. Managing business needs and the needs of production I have worked to create a self sustainable pipeline that meets our needs.

The game was created in Unity.

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I was the Art Lead on this RPG codenamed - "Mercs" and worked to maintain a consistent style that accentuated the player characters. I created the lighting rig for environment assets and used that to maintain consistency between 5 in-house artists and 4 offsite artists.

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Explorers: Skull Island is an adventure game created in 2015 under a very tight deadline. It was a top 15 game on Google Play. I focused on the environment art, doing ground tiles, rendering environment assets in VRay, and helping finish the game in any way I can, including icons, and creating the map in "Tiled."

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Title screen painted by Salvador Ramirez

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----------------------------- Unreleased adventure game ---------------------------

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--------------------------Age of Espers--------------------------------------
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I was the Art lead on this mobile RPG - over 350 characters, 26 iso environments, and 12 islands.

Characters were 3d modeled and rendered, then split up into 2d pieces and animated in "Spine."
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Video of the game

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Esper art that follows was created by a team of great artists including -
Kelly Perry
Salvador Ramirez
Luigi Lucarelli
Marcelo Zamora
Randy Bantog

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