I worked as Senior Artist on the game Ghost Recon: Commander
Ghost Recon: Commander was an isometric strategy game in the vein of Jagged Alliance or XCOM.
Cody Miles was the lead artist on the project and I focused on creating as much art as I could. From early concept paintings and mood boards to final level assets. The project was made in the proprietary engine FLiso and all art had to fit strict technical specifications.