Realm Defense
As the art director at Babeltime Inc. I work with a small team to make the top rated tower defense game Realm Defense. I have managed production of 6 worlds, over 300 levels, 100+ animated characters, UI, and marketing. Managing business needs and the needs of production I have worked to create a self sustainable pipeline that meets our needs.
The game was created in Unity.
Marketing
In early 2020 I created new marketing materials to start the year off. The 2020 Marketing re-boot improved downloads by nearly 20%. Previously some of our marketing was done offsite. By bringing marketing in-house we had a better connection to the game and understanding of the audience. I used a mix of reference from a wide variety of media to try and have the images stand out in the crowded mobile market.
Characters
Marketing videos
Using Youtube to tease new features/skins/events has helped us interact with the community. They also let us show the character in a different light than our small in-game sprites and portraits.
Process
Our process was fairly straightforward. Design would layout many paths and tower placements with no art help. Once the level had a rough balance pass and deemed “fun” the art team would take a look. We used a group of generic environment assets across large groups of levels but if the path design allowed for specificity we would create an asset list for POI specific assets that fit the story.
As artists got more comfortable with the tools some levels would be created by art from the ground up and pitched to design.
Feedback
Realm Defense in Beijing
I have had the chance to travel to China a couple times and was able to see how our game is handled over there.
Seeing our game in the context of so many other amazing games was incredible.