I was art lead on the project Age of Espers A mobile RPG - over 350 characters, 26 iso environments, and 12 islands. Characters were 3d modeled and rendered, then split up into 2d pieces and animated in Spine. I was art lead on the project Explorers: Skull Island Explorers: Skull Island is an adventure game created under a very tight deadline. It was a top 15 game on Google Play. I focused on the environment art, doing ground tiles, rendering environment assets in VRay, and helping finish the game in any way I can, including icons, and creating the map in "Tiled." Codename: MercsEarly Prototype for a 3d character based RPG set in a fun fantasy world.