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I worked as Senior Artist on the game Ghost Recon: Commander

Ghost Recon: Commander was an isometric strategy game in the vein of Jagged Alliance or XCOM.

Cody Miles was the lead artist on the project and I focused on creating as much art as I could. From early concept paintings and mood boards to final level assets. The project was made in the proprietary engine FLiso and all art had to fit strict technical specifications.

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